Home // Archive by category "CO2"

PEACOX: Helping you walk (or bike or drive) the sustainble walk.

Peacox is a mobile application that looks to “motivate users to use more environmentally-friendly modes of transport and thus reduce their CO2 emissions.” (source) In order to do this, the design of the user interface makes use of numerous persuasive strategies, including “tunneling” and “suggestion” (i.e. guiding the user towards the greenest choice via the

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Coralog: A plea to idle no more.

In the paper “Coralog: Use-Aware Visualization Connecting Human Micro-Activities to Environmental Change,” the authors Tanyoung Kim, Hwajung Hong, and Brian Magerko introduce us to, well, Coralog, a computer widget that draws a parallel between computer idle time and the health of coral reefs. In the paper “Designing for Persuasion:Toward Ambient Eco-Visualization for Awareness,” the same

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Visualization in advertisement: Blunt black balloons.

As little lesson on effective communication via advertisement. While we know that information alone is not enough to change the behavior of most people, this Victorian Government campaign created by George Patterson Y&R Melbourne is an excellent visualization, which helps to describe the issue of carbon emissions related to habitual energy use. 1 black balloon

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On the EcoPath to sustainable actions.

In the technical report “EcoPath: Adding Spatial, Social, and Gaming Contexts to Personal Tracking Systems” by Joel Ross, Nadine Amsel, Robert Beckman, Bill Tomlinson, we are introduced to “EcoPath,” a mobile game developed to help people track the location of  activities which can be thought of as sustainable, such as biking and recycling. In some ways

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UbiGreen: Eco-feeback on the go.

On average, the largest contributor to an individual’s CO2 emissions is personal transportation. In Canada, this represents more than 26 % of Canada’s total green house gas emissions. In the paper “UbiGreen: Investigating a Mobile Tool for Tracking and Supporting Green Transportation Habits” by Jon Froehlich, Tawanna Dillahunt, Predrag Klasnja, Jennifer Mankoff, Sunny Consolvo, Beverly Harrison, James A. Landay, the authors present the design, development

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Art + Technology = Happy Spinning Trees

Tiffany Holmes is a media artist and an Associate Professor of Art and Technology at the School of the Art Institute of Chicago, and as part of her doctoral thesis she developed and deployed an eco-feedback tool for the workplace.  With the piece 7000 oaks and counting (2006-2009) Holmes looks to answer the question “Can creative visualizations of real time energy

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EcoIsland: The global warming game!

In “EcoIsland: A system for persuading users to reduce C02 Emissions,” Chihiro Takayama at Master’s student at  Waseda University, Tokyo, Japan and Vili Lehdonvirta a PhD student at Helsinki Institute for Information Technology, Finland present a persuasive computer-based system aimed at helping families to shift their habits towards sustainability, with the aim of decreasing CO2 emissions.  The EcoIsland project

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