Home // Archive by category "Conceptual"

Design experiments for the unconscious.

Sometimes its fun to take a look at conceptual papers, which have prototypes that haven’t yet been made or put into the world for testing. They are often short “thought exercises” in design, where researchers and practitioners play aloud with the relationship between a theoretical concept and actual objects. The short paper “Designing with unconscious

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Real-time archaeology: Visualizing urban waste.

In the paper “Jetsam: Exposing our Everyday Discarded Objects,” authors Eric Paulos and Tom Jenkins propose an “urban probe” as a tool to solicit thought, wonderment, and contemplation. The project aims to solicit a conversation around the use of technology in urban environments and how this might influence our behaviour in cities. The project include an “augmented trashcan”

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Be moved by design – right up the stairs!

In the 2005 paper “Using the Environment as an Interactive Interface to Motivate Positive Behavior Change in a Subway Station,” Anijo Punnen Mathew proposes a series of changes to a subway station, with the aim to use the environment as an incremental persuasion tool towards more pro-social behavior, such as taking the stairs rather than the escalator. While

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The Element: Shedding a light on energy consumption

In the paper “Visualizing Energy Consumption of Radiators,” authors Magnus Gyllensward, Anton Gustafsson, and Magnus Bang consider how to make the energy used in heating a home visible. They developed a radiator made entirely of light bulbs, which responds to temperature changes in a room using sensors. The main aim of the research was to

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Academic Poster 2.0

In an attempt to get beyond the static page of the prototypical dry and poorly designed academic poster, today at the John Molson School of Business Annual Graduate Research Exhibition I’m presenting an academic poster with a little feedback built into it. I’ve yet to find something like this on the web, so “Academic Poster 2.0″ might

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Design based on a theory of fun: The Bottle Bank Arcade

As if you needed another reason to love the Swedish, below is one of a series of viral videos put out a few years ago by The Fun Theory, in it you can watch an example of a recycling bin design that aims to make recycling glass bottles more fun. The game works such that

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Eco Drop Shower: shorten your shower, or else.

So this is a new one for me: a proposed eco-feedback tool that appears to work on the premise that you might want to avoid discomfort (i.e. punishment), around the consumption of water. This would be for the people not easily swayed by the likes of water consumption tools such as Show me or Eco Showerdrop.

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