Home // Archive by category "Game"

I see ghost loads: Ghost Hunter – playing as learning.

In the paper “Ghost hunter: parents and children playing together to learn about energy consumption,” authors Amartya Banerjee and Michael S. Horn present an interactive “hide-and-seek” style game called “Ghost Hunter,” which is targeted to parents and children as a tool to seek out hidden sources of energy consumption in their homes (i.e. ghost/phantom/vampire loads). While this isn’t the

Read more [+]

GreenSweeper: Old game, new trait.

In the paper “GreenSweeper: A Persuasive Mobile Game for Environmental Awareness” authors Hui-chun Lin, Kah Liu, and Nithya Sambasivan present “a collaborative, mixed-reality, photo-based mobile game aimed at promoting environmental awareness” called Greensweeper. The aim of this particular game is to tie reflection to awareness raising, using play. Just as the name suggests, it has been modelled after the easily

Read more [+]

Design based on a theory of fun: The Bottle Bank Arcade

As if you needed another reason to love the Swedish, below is one of a series of viral videos put out a few years ago by The Fun Theory, in it you can watch an example of a recycling bin design that aims to make recycling glass bottles more fun. The game works such that

Read more [+]

Power Agent: Playing mission possible

Here is another eco-feedback tool developed by the fine folks of Sweden’s experimental Interactive Institute (the people behind the Power Aware Cord). In the paper  “Evaluation of a pervasive game for domestic energy engagement among teenagers,” authors Anton Gustafsson and Magnus Bång present a mobile phone game called Power Agent, which targets teenagers and their families. The game is designed to

Read more [+]

EcoIsland: The global warming game!

In “EcoIsland: A system for persuading users to reduce C02 Emissions,” Chihiro Takayama at Master’s student at  Waseda University, Tokyo, Japan and Vili Lehdonvirta a PhD student at Helsinki Institute for Information Technology, Finland present a persuasive computer-based system aimed at helping families to shift their habits towards sustainability, with the aim of decreasing CO2 emissions.  The EcoIsland project

Read more [+]