Home // Archive by category "Mobile"

PEACOX: Helping you walk (or bike or drive) the sustainble walk.

Peacox is a mobile application that looks to “motivate users to use more environmentally-friendly modes of transport and thus reduce their CO2 emissions.” (source) In order to do this, the design of the user interface makes use of numerous persuasive strategies, including “tunneling” and “suggestion” (i.e. guiding the user towards the greenest choice via the

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The new EnergyWiz kid on the block.

In the paper “Engaging energy saving through motivation ­specific social comparison,” the authors Petromil Petkov, Felix Köbler, Marcus Foth, Richard C. Medland, and Helmut Krcmar explore the effectiveness of three forms of comparison on rates of energy consumption. In order to test theory, they develop the mobile application “EnergyWiz,” which provides users with normative, and one-on-one comparisons, as well as ranking in relation to other users. The application is a

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eMeter: Mobile metering of household appliances

In the paper “Evaluating mobile phones as energy consumption feedback devices,” authors Markus Weiss, Claire-Michelle Loock, Thorsten Staake, Friedemann Mattern, and Elgar Fleisch, of ETH Zurich’s Institute for Pervasive Computing and Information Management departments consider the potential for a meaningful relationship between increasingly pervasive smart metering systems and and smart phones as a means to deliver quick, timely information to the user. Recognizing that

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On the EcoPath to sustainable actions.

In the technical report “EcoPath: Adding Spatial, Social, and Gaming Contexts to Personal Tracking Systems” by Joel Ross, Nadine Amsel, Robert Beckman, Bill Tomlinson, we are introduced to “EcoPath,” a mobile game developed to help people track the location of  activities which can be thought of as sustainable, such as biking and recycling. In some ways

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GreenSweeper: Old game, new trait.

In the paper “GreenSweeper: A Persuasive Mobile Game for Environmental Awareness” authors Hui-chun Lin, Kah Liu, and Nithya Sambasivan present “a collaborative, mixed-reality, photo-based mobile game aimed at promoting environmental awareness” called Greensweeper. The aim of this particular game is to tie reflection to awareness raising, using play. Just as the name suggests, it has been modelled after the easily

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UbiGreen: Eco-feeback on the go.

On average, the largest contributor to an individual’s CO2 emissions is personal transportation. In Canada, this represents more than 26 % of Canada’s total green house gas emissions. In the paper “UbiGreen: Investigating a Mobile Tool for Tracking and Supporting Green Transportation Habits” by Jon Froehlich, Tawanna Dillahunt, Predrag Klasnja, Jennifer Mankoff, Sunny Consolvo, Beverly Harrison, James A. Landay, the authors present the design, development

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