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Power Ballad: Public shaming FTW.

Ever a sucker for projects with clever names, I couldn’t help looking into the short paper  “Power ballads: deploying aversive energy feedback in social media,” which, incidentally, was a follow up to the paper “There’s a monster in my kitchen: using aversive feedback to motivate behaviour change.” Despite the fact that I have my suspicions

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Be moved by design – right up the stairs!

In the 2005 paper “Using the Environment as an Interactive Interface to Motivate Positive Behavior Change in a Subway Station,” Anijo Punnen Mathew proposes a series of changes to a subway station, with the aim to use the environment as an incremental persuasion tool towards more pro-social behavior, such as taking the stairs rather than the escalator. While

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On the EcoPath to sustainable actions.

In the technical report “EcoPath: Adding Spatial, Social, and Gaming Contexts to Personal Tracking Systems” by Joel Ross, Nadine Amsel, Robert Beckman, Bill Tomlinson, we are introduced to “EcoPath,” a mobile game developed to help people track the location of  activities which can be thought of as sustainable, such as biking and recycling. In some ways

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GreenSweeper: Old game, new trait.

In the paper “GreenSweeper: A Persuasive Mobile Game for Environmental Awareness” authors Hui-chun Lin, Kah Liu, and Nithya Sambasivan present “a collaborative, mixed-reality, photo-based mobile game aimed at promoting environmental awareness” called Greensweeper. The aim of this particular game is to tie reflection to awareness raising, using play. Just as the name suggests, it has been modelled after the easily

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Poo Wifi (yes, Poo and Wifi, together at last).

As a responsible “owner” of a two dogs, I never leave dog poop anywhere other than the garbage can. As an environmentalist, I also do what I can to minimise the impact of of my dogs waste – using my partner’s patented multiple-poop in one biodegradable bag method. However, the problem persists that some people are not as

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Design based on a theory of fun: The Bottle Bank Arcade

As if you needed another reason to love the Swedish, below is one of a series of viral videos put out a few years ago by The Fun Theory, in it you can watch an example of a recycling bin design that aims to make recycling glass bottles more fun. The game works such that

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Power Agent: Playing mission possible

Here is another eco-feedback tool developed by the fine folks of Sweden’s experimental Interactive Institute (the people behind the Power Aware Cord). In the paper  “Evaluation of a pervasive game for domestic energy engagement among teenagers,” authors Anton Gustafsson and Magnus Bång present a mobile phone game called Power Agent, which targets teenagers and their families. The game is designed to

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EcoIsland: The global warming game!

In “EcoIsland: A system for persuading users to reduce C02 Emissions,” Chihiro Takayama at Master’s student at  Waseda University, Tokyo, Japan and Vili Lehdonvirta a PhD student at Helsinki Institute for Information Technology, Finland present a persuasive computer-based system aimed at helping families to shift their habits towards sustainability, with the aim of decreasing CO2 emissions.  The EcoIsland project

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